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Kickball 10v10 Rulebook
Updated April 2024

INTRODUCTION & SPORTSMANSHIP

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Before diving into the rules, please remember this is a non-contact social league filled with competitive personalities. PlayMakers Club exemplifies competition as well as respect and sportsmanship. As a non-profit, we hold our players to a high standard when it comes to respect for everyone (other players, referees, spectators, etc.).

Failure to adhere to such standards will result in disciplinary action per PlayMakers Club’s authority. PlayMakers Club officials have the power to dictate what classifies as a violation of the above expectation.

Some violation examples include:

- Intentionally targeting players, referees, fans during active play

- Cursing at players, referees, fans

- Fighting players, referees, fans

- Taunting players, referees, fans

- Offensive Behavior

PlayMakers Club supports and promotes individuals representing all races, ethnicities, nationalities, disabilities, religions, sexual orientations, and genders. PlayMakers Club does not tolerate any crude behavior made towards individuals’ backgrounds/identities. Any individual who violates this will immediately be removed from Playmakers Club indefinitely.

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PLAYER ELIGIBILITY, ROSTERS & SUBSTITUTES

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Each player must be 14 years old to play on a registered team. If under the age of 18, parental consent is required.

 

Players are to register and play as the gender that is on their state or federal issued identification documents.

 

Each player must accept the waiver beforehand to be eligible to play during the season.

 

Each player that is listed on the roster is regular season and playoff eligible. 

 

Substitutes or (non-registered) players not listed on the roster are INELIGIBLE for playoffs.

 

Players from other teams can act as substitutes (if need be) for teams that do not have enough players during regular season games. Teams are also able to find substitutes outside of the league, however, said substitutes must sign the waiver before playing.

Teams with enough players are allowed to get extra players from another team to substitute to prevent injury, take breathers/rest breaks, and have water breaks during regular season games. Those substitutes cannot receive more playing time than rostered players, meaning a captain is not allowed to sit a player that does not want to sit.

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PLAYING FIELD

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The current PlayMakers Club field consists of the following:

  • Four bases indicating 1st Base, 2nd Base, 3rd Base, and Home Plate (All Bases are considered fair territory)
     

  • Playmakers Club distance within each base path is 60 ft (Home plate to Second Base being 84 ft)

  • Pitcher’s Circle indicating the middle area of the infield. This is located in the middle of First Base to Third Base and Home Plate to Second Base. Every play in the game will begin inside the Pitcher’s Circle.
     

  • A cone in left field indicating fair/foul territory
     

  • A cone in right field indicating fair/foul territory
     

  • Spray-painted line indicating the Encroachment Line (running from outside corner of 3rd base on the foul line to the outside corner of 1st base on the foul line)
     

  • 10 Defensive Players (Captains are allowed to manipulate the defense however they see fit to defend each kicker)
     

  • 1 Kicker at Home Plate
     

  • 2 Referees (1 each) at Home Plate and First Base

All field-related discussions will be held between only team captains and the referees. Field-altering decisions can be made if the head referee and team captains are in agreement. PlayMakers Club officials must be informed of any such discussion. These officials have the final say in approval or rejection.

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SIDELINES

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There are two sidelines on each field. One team will occupy the sideline on 1st Base side. The other team will occupy the sideline on 3rd Base side.

The sidelines are considered foul territory. A kicked ball is live until it is called dead or foul. A kick that is not a fair ball is not considered foul until it touches the ground, whether in foul territory or a double-kicked ball in fair territory, and is therefore live. Players, coaches and spectators on the sideline must make every reasonable attempt to not interfere with a live ball.

A kicked or bunted ball is live until it is called dead or foul. A kick that is not a fair ball is not considered foul until it touches the ground, whether in foul territory or a double-kicked ball in fair territory. 

Each team (when kicking) will be allowed a 1st Base coach and 3rd Base coach. Each base coach is allowed to stand in between the respective baseline and sideline (AKA the box). Only base coaches are allowed to stand in the box (one base coach per box). Other captains, players, and/or spectators are not permitted during active play. 

Playmakers Club will communicate the sidelines, base coaches’ boxes, and spectator areas to each team on each sideline. Team captains are responsible for ensuring teams and spectators do not cross onto the fair territory and impact the game. Doing so can cause game delays and potential additional penalties.

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EQUIPMENT

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All equipment worn by a player is considered an extension of the player.

Ball: A 10-inch kickball

Jerseys: All players may wear their own jerseys or league shirts. Jerseys may contain team names, players’ names, logos, and numbers. Jerseys may not contain profanity or offensive language.

Footwear: All players are encouraged to wear cleats (no spikes/metal) to avoid slipping and injury. Closed-toe shoes are required.

Gloves: No defensive player may wear gloves while on the field.

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ROSTERS/LINEUPS

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Each team must have at least (8) eight players on the field at all times. Each team must also field no more than (6) six male players at the same time. You can play with 6 males, and 2 females (playing missing two defensive positions), 5 and 5 or any player combo that does not result in more than 6 males. There is no limit to the amount of women on the field. 

Female players can be positioned wherever on the field. However, at least one female player must be in the infield at all times, and at least one female player must be in the outfield at all times. 

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KICKING LINEUPS

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If a team has only eight (8) players playing (i.e. not enough girls), said team is required to take two (2) outs at the end of the lineup (during each rotation) before the top kicker kicks again.

If a team has only nine (9) players playing (i.e. not enough girls), said team is required to take one (1) out at the end of the lineup (during each rotation) before the top kicker kicks again.

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Lineups cannot contain more than 3 males in a row. Lineups need to have a female every 4th batter at minimum. 

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Lineups can change from game to game.

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Lineups must not change during the game except due to proper substitutions in compliance with the substitution rules,

or if a player is injured.

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A player not listed on the lineup as a kicker or substitute is ineligible to play in that game. Once a game starts, each kicker must kick in the order listed on the kicking lineup.

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If a pitch is thrown to a kicker who is kicking out of order, the kicker is automatically out.  

(EXCEPT AFTER a proper substitution or injury) If a player is unable to kick in that player’s spot in the lineup, that player’s kicking spot is recorded as an out, and the next kicker in the lineup will follow.

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DEFENSIVE LINEUPS

A team must play at least eight (8) but not more than ten (10) players on defense.

The defensive lineup must contain at least six (6) male and two (2) female players, unless required to play down one or more players due to a player injury and/or no substitutions. Playing with ten (10) players equates to six (6) male players and four (4) female players.

Any defensive male-female combo of 6-4 or less (5-5, 4-6) works as long as the minimum requirement of 8-10 total players is met.  

A team cannot continue a game with less than two (2) female defenders or less than two (2) female kickers in the lineup.

A team cannot continue a game with less than six (6) total players in the kicking or defensive lineup.

A defensive lineup must always have a pitcher and a catcher, but no more than one (1) of each on the field.

A team may only switch or substitute a defensive player at pitcher or catcher once per defensive inning. Any attempt to or actual additional switch or substitution will force the player to return to that position.

Defensive lineups in the infield and outfield can change per every at-kick, depending on the defensive team’s game-planning.

Female and male players must switch off at the pitcher’s position every inning

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INJURIES/SUBSTITUTIONS

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Each team is allowed to use its extra players as substitutions in each game.

If a team has enough available (10) rostered players to play a game, said team should not need to find subs.  

Substitutions are not allowed to be inserted into the top six (6) spots in the lineup. Substitutions can be inserted anywhere below (spot 7, 8, 9, 10, 11, 12, etc.)

 

Substitutes should not receive more playing time than registered players (male or female) on any team (unless there are not enough players to field a team on a regular season night). Limited exceptions to this scenario include player injury, availability emergencies last minute, player desire, etc. 

Once a team has no more players eligible as substitutions, that team must finish the game with the remaining players in active play.

If a player is injured or ill, that player’s team captain may substitute a member of the same sex for that player.

If a proper substitution cannot be made, then the game will continue with the injured player’s spot in the lineup recorded as an out.

An injured player who does not kick in his/her respective spot in the lineup may not return to the game.

Team captains must report any substitution – offensive or defensive – to the opposing team captain and the home plate referee prior to any substitution occurring.

A team is limited to no more than three (3) substitutions of the same sex during a game. A substitution may be made for any kicker or defensive player at any time.

A legitimate injury substitution does not count towards that team’s substitution limit.

If a team captain does not report a substitution, the substitution is considered used and counts against the maximum. The substituted player is also removed and ineligible to play in the rest of the game.

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ENCROACHMENT

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Pitcher encroachment occurs if the pitcher delivers the pitch with the plant foot outside the back half of the pitcher’s circle or with any part of the pitcher’s body over the encroachment line.

A pitcher does not encroach if field conditions cause the pitcher to fall over the encroachment line while delivering the pitch.

Catcher encroachment occurs if/when the ball is kicked or passes by the kicker, and (1) any part of the catcher’s body is not completely behind the back horizontal plane of the kicker OR (2) the catcher is out of either side of the kicker’s box.

Catcher encroachment also occurs if the catcher is not behind the kicker when a pitch is thrown.

Fielder encroachment occurs when any part of the fielder’s body crosses the encroachment line before a pitched ball is kicked or reaches the kicker.

There is no outfield encroachment.

Encroachment is penalized by adding two (2) balls to the kicker’s count or allowing the result of the play to stand.

If two balls are added to the count and that would result in at least four (4) balls to the kicker, the kicker is walked and any additional ball over four (4) is added to the next kicker.

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OBSTRUCTION & INDUCEMENT

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Defensive obstruction occurs when a fielder intentionally or unintentionally blocks, with or without contact, a baserunner’s path to a base.

Catcher obstruction occurs if the catcher impedes the kicker in any way after the kick is made.

The first catcher obstruction results in a warning and two balls awarded to the kicker OR the kicker may accept the result of the play.

The second catcher obstruction results in the kicker being awarded first base OR the result of the play.

If defensive obstruction occurs by a non-catcher, the obstructed runner is awarded the base the runner was approaching at the time of the obstruction, and all other baserunners advance.

Offensive obstruction occurs if a baserunner forces or attempts to force contact with a defender. Baserunners must adhere to running within (not outside) the basepath.

If offensive obstruction occurs, the offending baserunner is out, a dead ball stoppage occurs, and all baserunners must return to the base where they started.

Inducement occurs when a kicker makes an unnatural move to initiate contact with the catcher or to draw a call.

The first inducement results in an additional strike to the count (if the pitch was not kicked) or take the result of the play (if the result was an out).

The second inducement (by the same or any other kicker on the team) results in the kicker who commits the second inducement being called out.

There is no obstruction called if the offensive player cannot legally or reasonably advance to the next base or if the offensive player did not make a reasonable attempt to advance. Runners are not allowed to force contact after the play is over.

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INTERFERENCE

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Interference occurs when an offensive player, team bench players and coaches, or spectators impede a defensive player attempting to make a play on a live ball or baserunner.

Interference includes but is not limited to physical contact, verbal interference, or screening a defensive player from the ball. Interference can be deemed intentional or unintentional.

If there is interference with a defensive player, a dead ball stoppage occurs, and all baserunners must return to the last base reached unless the play results in a force to the next base.

A baserunner is out if the baserunner receives physical assistance from another player, coach or spectator.

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OVERTHROWS/DEAD BALLS

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An overthrow is considered a dead ball when the ball is deemed unplayable by referees. This can include ball distance, object interference (i.e. chairs), sideline interference, field change of surface (i.e. puddles, field hills, trees), etc. The referees will use their discretion when making the dead ball call.

In the event of an overthrow, the baserunner is not always awarded one base as the defense can still make an attempt to recover and prevent the baserunner from advancing.

Any overthrow where a dead ball is called by the referee, all baserunners are given their intended base. Intent is based on the referee’s discretion (i.e. baserunners that stay on base after a dead ball is called will not be awarded an extra base).

Any play where a ball is thrown at a player in an attempt to get said player out, and the ball bounces off the player and into foul territory, the play is still considered live unless the referee deems the ball unplayable as defined above.

Any play where a baserunner is hit by a line drive kick before the ball touches the ground, it is deemed a dead ball. The baserunner is called out (i.e. going to second base), and the kicker is awarded first base.

Any play where a baserunner (not on first base) is hit by a line drive kick while on base, it is deemed a dead ball. The baserunner is called safe (i.e. going to third base), and the kicker is awarded first base.

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GAME MANAGEMENT

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Home plate refs control the pace each game is played.

If a home plate ref must stop a game for player/ref injury, no time will be taken off the game clock.

If a home plate ref must stop a game to resolve an in-game dispute, no time will be added to the game time clock.

Referees and captains will address concerns about potential impact from weather or unsafe field surfaces. If player safety is in jeopardy, players are eligible to sit out and not play. Referees and captains will work to determine whether or not the game is played or called off.

The game score is the total number of runs scored by each team when the game ends.

After a ball is kicked into fair territory, and a play is made by the defense, “time” is called (by the home plate ref) once the ball is returned to the pitcher. The pitcher must also establish position within the pitcher’s mound/circle before the call can be made.

When “time” is called, all baserunners must stop at the base to which they are running unless the pitcher leaves the pitcher’s mound again and attempts to make a defensive play on any advancing runner.

If the pitcher is already on the mound with the ball while a baserunner is attempting to advance, the home plate ref will send that baserunner back to the previous base.

Each team (when kicking) must have one player back-stop. Catchers and umpires are NOT responsible for backstop duties. Make sure there is one member of each team to back-stop at all times.

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REGULAR SEASON GAMES

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There will be a total of eight weeks of regular season games, with each team playing two games each week. Each game lasts 5 innings, unless the time limit of 50 minutes is reached beforehand.

There is no mercy rule. Teams are responsible for getting three outs on defense every inning.

No new inning may begin in a regular season game if 46 minutes have elapsed since the game start time. 

If the home team leads the away team when the top half of the inning ends, (and the game is in the fifth inning or 50 minutes of game time elapsed during the top half of the subject inning) the game is ruled over. The bottom half of the inning is not played.

If the game is tied going into the bottom half of the fifth inning (or the inning during which the game timer reaches 50 minutes), and the home team scores during the bottom half of the inning, the game is over and the home team wins by however many runs score in the final play.

A pool play game may end in a tie.

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PLAYOFF/ELIMINATION GAMES

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Playoff week will take place on the ninth (9th) week of the season. There is no double elimination bracket. If a team loses one game in the playoffs, said team is eliminated.

All playoff games except for the championship game will be 5 innings unless game time expires beforehand. The championship game will be six (6) innings.

Before each game, team captains must exchange kicking lineups with all rostered substitutes.

All playoff games will start on time (6:30, 7:25, 8:20, 9:15). Teams will NOT receive additional playing time if games start late due to player absence. 

Only registered players on the roster are eligible to play on playoff week. Teams cannot use non-rostered teammates as subs for playoffs.

For playoff games, there will be a mercy rule (which helps preserve players’ stamina for subsequent elimination games). If either team is leading by 10 runs or more at the end of the third inning, or any subsequent inning (4th/5th inning), the game is over. 

There is no mercy rule in the championship game.

If the home team leads the away team when the top half of the inning ends, (and the game is in the fifth inning or game time has elapsed during the top half of the subject inning) the game is ruled over. The bottom half of the inning is not played.

A playoff game cannot end in a tie. 

There is no time limit in a Championship Game.

The higher seed will be the home team each game. If teams are not seeded, captains will play rock-paper-scissors to determine who is home and away.

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OVERTIME

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If a game is tied at the end of the sixth inning, the game will continue in extra innings with each team starting the inning having a baserunner on second base with no outs. The baserunner will be the last kicker to have kicked the inning prior.

If a game is tied at the end of the seventh inning, the game will continue in extra innings with each team starting the inning having baserunners on second base and third base with one out. The baserunners will be the last two kickers to have kicked the inning prior.

Kicking lineups continue with the next kicker in the lineup after the team’s last out recorded in regulation. 

A kicking team may not substitute a new baserunner for the last kicker to start second base except if the last kicker in the prior inning suffers a legitimate injury.

Defensive lineups are limited to eight (8) players: four (4) male and 4 female.

Female and male players still must switch off at the pitcher’s position every inning unless a team opts to pitch only female players for each inning in the game. 

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EJECTION

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In the event a player in the kicking lineup is ejected from a game, that player’s kicking spot will count as an automatic out the next time kicking lineup reaches that spot.

That player’s team must play down one player of the ejected player’s sex for the rest of the game.

A team may not use a substitute for an ejected player. That team must also play down one player of the same sex as the ejected player when on defense.

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PITCHING: BALLS, STRIKES, FOULS, & WALKS

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A pitcher must deliver each pitch by hand with the pitcher’s plant foot in the back half of the pitcher’s circle and without any part of the pitcher’s body touching or crossing the encroachment line prior to. Failure to do so is encroachment.

A pitcher may deliver the pitch by hand in any style the pitcher chooses.

A kicker is out if the kicker receives four (4) combined strikes and fouls or if any pitch that contacts the kicker is caught by a defender prior to touching the ground without using the ground to control the ball.

A pitch is a strike if the ball remains on the ground or bounces at least twice before reaching the front of the plate.

The strike zone is regulated to be 12” or less (measured from the bottom of the ball) off the ground through the strike zone.

A strike is called if the kicker attempts to kick the ball and misses.

To be a strike, any pitched ball must cross home plate within 12” of the sides of and above (when measured from the bottom of the ball) home plate.

A foul ball is a ball that lands with the kicker’s plant foot outside the kicker’s box or that lands in foul territory.

A ball that is first touched by a defensive player in the catcher’s box or foul territory before entering fair territory is deemed a foul ball.

A ball in fair territory that is first touched by a defensive player in foul territory is deemed a fair ball.

A foul ball is also a ball that is kicked out of the catcher’s box and into fair territory but rolls into foul territory prior to reaching first or third base and before being touched by a defensive player.

A defensive player’s position in fair or foul territory cannot make a ball fair or foul.

Home plate is fair territory.

A foul ball is considered live and may be caught at any time prior to hitting the ground for an out.

Baserunners may tag and advance on a caught foul ball.

A pitch is a ball if it is not called a strike or foul ball.

A kicker earns a one-base walk if there is a batter’s count where there is at least one (1) strike or foul.

A kicker earns a one-base walk if a pitcher throws four (4) balls to the kicker.

A kicker will earn a two-base walk if the pitcher throws four (4) balls in a row and zero (0) strikes/fouls to the kicker.

A pitcher or Team Captain may intentionally walk any kicker after at least one strike has been thrown. This is considered an “intentional walk” and will give the kicker one (1) base. 

All baserunners who would be forced to advance in such a scenario will move one or two bases, depending on the kicker’s count when a walk is called.

All baserunners who would not be forced to advance in such a scenario will remain on their base.

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KICKING

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A kicker must kick or bunt a pitch at or below the waist with the plant foot at least touching the back of the kicking box. No part of the plant foot can be in front of the plate.

If a kicker kicks or bunts the ball, and it hits the kicker a second time in foul territory or in furtherance of the kicking motion in fair or foul territory, it is considered a double kick and a foul ball.

If a kicker kicks or bunts the ball, and it hits the kicker a second time in fair territory after the kicking motion is complete, it is a double kick, an out, and a dead ball.

Any double kick that does not hit the ground may still be caught for an out.

A ball is fair if kicked or bunted, and it lands on or passes in front of home plate into the playing field.

A ball is fair if kicked or bunted and is touching or between the two baselines, including on home plate, when first touched by a defensive player or baserunner, or stops completely.

A ball is fair if kicked or bunted and is touched by a defender who is established in fair territory before landing in foul territory.

A ball is fair if kicked or bunted, and it passes first or third base in the air after having landed on or between the baselines.

A ball is fair if kicked or bunted, and it lands inside the baselines in fair territory after passing first or third base.

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BASERUNNING

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Sliding feet first is permitted if the runner slides to avoid collision. Unnecessary sliding can lead to injuries to multiple players and will result in an automatic out if deemed as such by the referees. 

Baserunners and fielders should make every effort to avoid collisions when sliding and base-tagging. This includes covering a corner of the base when fielding, directing cleats away from fielder mid-play, not blocking the basepath, etc. Players should not risk injury to each other if collisions can be avoided.

If there is a collision, referees will use their discretion to determine whether the collision could have been avoided when making a call.

Intentional headshots (throws made to the head or neck area, within 10-15 feet of the baserunner) are not permitted and will result in an automatic dead ball call from the ref. The baserunner will also be called safe. 

If a baserunner is unintentionally hit in the head or neck, the baserunner is called out. An unintentional headshot includes: the baserunner moving his/her head and/or neck mid-throw (to avoid the ball) or the fielder throwing the ball from a far distance (longer than 25 feet away). Referees will be responsible for using discretion when making the call. 

A kicker running to first base is out if the kicker fails to enter the running lane at least eight (8) feet before reaching first base, and there is a defensive attempt (a tag, throw, or pass) on the runner.

If a kicker fails to enter the running lane at least eight (8) feet prior to reaching first base, it will be considered offensive obstruction.

A kicker is safe if a defender enters the running lane to field a ball while the lane is occupied by the kicker. Doing so will be considered defensive obstruction.

There will be a safety base for baserunners to run to in order to avoid collision with the first baseman. A kicker running to first base must run to and touch the safety base to be called safe. 

There is no “tie” or “tie goes to the runner” in PMC. The kicker must beat the ball to the base to be called safe. If the kicker does not beat the ball to the base, he/she is called out. Referees will use their best discretion to make the call.

​A force out occurs when a runner is forced to advance to the next base, and the fielder either touches the bag or tags the runner before reaching the base. A force out counts before a run is scored. For example, a run doesn't count on an inning-ending play in which the third out is a force out or on the kicker before reaching first base.

“Time” will not be called by the referee until the pitcher has the ball in his/her hands in the circle. This means baserunners are allowed to advance bases until “time” is called by the referee.

The kicker (baserunner) is allowed to run through first base. However, if a baserunner turns his/her body at all towards second base during a live play, the opposing defense can attempt to get the baserunner out at first base on a tag. To avoid this, baserunners need to turn away from second base (to the right), and it will not be considered an attempt at taking second.

A kicker running to first base is out if the kicker does not use the safety base while a defender is occupying first base. A warning will be issued on the first instance.

A kicker running to first base who is called safe may overrun the base. If the kicker runs past first base and makes an attempt to advance to second base, the ball remains live, and the defense may attempt to tag the kicker or any other baserunners who leave their base.

A baserunner is out if the baserunner is not on base when the ball is kicked.

A baserunner is out if the baserunner attempts to steal a base.

A baserunner is out if a kicked ball strikes the baserunner before being touched by a defender while the baserunner is not on base.

A baserunner is out if a kicked ball is touched by a defender and subsequently hits the baserunner at or below the baserunner’s shoulder level while the baserunner is standing or running.

A baserunner is out if a kicked ball is touched by a defender and subsequently hits the baserunner anywhere on the baserunner’s body while sliding.

A baserunner is out if a defensive player controls the ball and any part of the controlled ball or defensive player’s body touches the base to which a baserunner is advancing.

A baserunner is out if the baserunner interferes with a defensive player.

A baserunner is out if the baserunner passes another baserunner.

A baserunner is out if the baserunner is forced to the next base but remains on the base and is contacted by the ball.  

A baserunner has the right of way in the base path. A baserunner is out if the baserunner runs more than four (4) feet outside the base path to avoid a tag or throw.

A baserunner may run more than four (4) feet outside the base path for safety reasons unless the reason is to avoid a tag or throw.

If a physical base moves during play, a baserunner is on base if touching the area where the base should be.

A baserunner may advance to the next base on a caught fly ball only by remaining on the original base until the ball is caught or returning to the original base after the ball is first touched by the defensive player.

Failure to tag up will allow the defense to attempt to record an out by touching the baserunner with the ball or touching the original base while in possession of the ball. A baserunner must touch every base the baserunner passed if forced to return to the original base. Referees may call a baserunner out for failure to properly tag up or for missing a base while running the bases.

The defense is allowed to appeal the call, and the referees/captains will meet to evaluate the play.

Two baserunners may not occupy the same base while the ball is in play.

If two baserunners occupy the same base while a ball is in play, the lead baserunner is out if that baserunner was forced to move to the next base.

If two baserunners occupy the same base while a ball is in play, the trailing baserunner is out if that baserunner was not forced to advance to the shared base.

A baserunner may not advance after a dead ball or time is called.

All baserunners out of position will be returned to their appropriate bases by the home plate ref.

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WINNING

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The winning team from the playoff bracket each season will receive the jackpot prize money. There will be no money prize for placing in second, third, etc.

After the season is complete, the winning team is permitted to retain only seven players from its roster in preparation of the following season. This rule is built to encourage competition and balance team skill across the entire league while eliminating the concept of “super teams”. The players not included as the seven roster keepers are encouraged to join or build an existing/new team in the league.

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STANDINGS

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Each week, the standings will be made available to the public on the “Our Leagues” page on PMC’s website.

Team standings will be calculated and ordered by the following:

  • Overall Record (Wins & Losses)

  • Head-to-Head Competition (if there is a tie of overall record between teams)

  • Run Differential (if there is a tie of overall record and head-to-head between teams)

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POWER TO THE PLAYERS

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PMC encourages newcomers of all skill levels to join the community and achieve their athletic goals. Our community's longevity and success are fueled by the new players that want to try, learn, grow, and perform. New players immensely impact our league as they bring newfound energy and an eagerness filled with competitive fire and adaptability. We are excited for our rookies to step out of their comfort zone and build relationships with our captains and veterans. We welcome new players from everywhere and are ecstatic to see them improve every week and season, helping us build the sports community we want in Arizona.

We welcome Free Agents! Free agents power our league by fueling captains' roster slots to compete for the prize money each season. Some are veterans. Some are former captains. Some are newcomers/rookies. The experience levels may be different, but all these players share the same mindset of having fun, improving, meeting new people, and competing in the sport. We recognize our goal of growing our brand, and we value the impact of our free agents to achieve that. We designed our league to make the roster-building process an engaging one for our free agents, and teams are thrilled to know each captain will be randomly drafting free agents to his/her team. As a free agent, knowing where you get selected is half the fun. The other half is working with your newfound teammates to succeed on the field and bring home the prize money!

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